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With the (current) absence of a Sharpshooter class, Commando takes over some of those responsibilities by being one of the best classes for racking up headshots and doing high damage from a distance. Also keep in mind that your EMP grenade will de-rage Scrakes and Fleshpounds along with dazing the trash mobs.You don't have to worry about getting stuck in the same situation, plus you have much higher resistance to damage anyway. Where other classes can get grabbed and get swarmed by mobs, you are perfectly suited to rush in and kill them all.I don't try to push any particular perk upgrades, but this was a huge saving grace in the first KF and this continues to hold true here. As you level up your perk, you can choose a perk reward that makes Clots unable to grab you.Other classes (Support and Medic) can carry a number of different and expensive guns and they are both more concerned with being conservative with their ammo/have other priorities (e.g.You will make a lot of money. If you're doing your job right, you will really only need two weapons - the Nail Gun and the Pulverizer being the popular choices du jour - which are generally inexpensive and do not use a lot of ammo.Some is unavoidable, but much less than simply standing there tanking blows.
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( Note: With enemies like Scrakes, be aware there is a "cooldown" time before you can stumble them again.) Learn it! Even the boss can be parried, which will stumble him. Unlike your primary/secondary attacks, there is only one way to do a parry. When you stumble them, you are in the best position possible to do it again.S ome of your biggest strengths in this class is due to your ability to go toe-to-toe against Scrakes and Fleshpounds alike.Some good things to know and learn as a Berserker: PARRY, PARRY, PARRY! (There's also that other sawblade-slinging gun a la Buzzsaw Bow that Zerkers don't talk about.) Where before you had the dancing slash-forward-step-back of the katana/fire axe or brute-force-charge-forward of the chainsaw, now the Berserker's purview has expanded to include a (functionally useful) long-distance Nail Gun and the biggest most nonsensically wonderful sledgehammer you ever imagined. The Berserker's job just got a little more interesting. Try not to burn yourself out! How to play Berserker Note: Keep in mind that Tripwire has stated they will do a rollback on perk levels after Early Access, and probably once or twice during. Frankly, I don't agree with a number of them. Perk images are for reference only, not as an indication of what perk choices to make. This guide won't delve too deep into which perk configurations I think you should choose - rather, this will cover some general tips, tricks, and things to know when playing each class. In KF2 you have choices when it comes to choose your class perks.
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